Firstly, we created four composition; card, rainbow, ramp and main. In the ramp, we just apply ramp to it. From the main, we added the card and the ramp in.
So, depending where is the white of the ramp, the shatter shall begin there.
After we added the shatter effect of the card, we were told to play around with it. And so I change a few attribute and play about the given choice to it.
And here is the rainbow composition. We added a ramp (first - if not it wouldn't work) and add in colorama. This gives it a rainbow color effect, just like the image below.
When all is done, the three component; ramp, rainbow and the card is added into the main comp. From there, it is edited to make the rainbow "transformed" the card into shattered pieces.
Final outcome
Final outcome reverse
From the final outcome, we copy its composition and enable time remapping. From here, we just swap the time's keyframe and viola! It's in reverse.
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